

It’s the new new battery tech!


It’s the new new battery tech!


Chess on lichess


Godot is the beast. Using it on linux with C# and except having to deal with C# 🤓 it works fantasticly well!


Fuuuck, gotta try to learn it again. I grew up on 3dsMax which was like the king of 3D in video game dev, and blender is/was just so different. Must be some simple tutos out there now how to make millimeter precise stuff & boolean operations on volumes for my 3D printing…
The good thing with open source is they can’t just screw you over with new workflows or other (looking at you Unity, degrading float point resolution after 2.6).


I love these kind of things too.


Mine of course! A decentralised sharing/file system.
Soon to come; web compatibility…


Depends. What’s the threat?
Just FY, killing is the name of a baby goat.
Edit: as it states “the swedish word for kid is killing” which is ambiguous IMO because the swedish word for kid is barn!
I bet they are all good, but I’m a Mint newbie too, well since a couple of years now! Works charmingly well for me.


My passkey died for my DS, haven’t been able to find a replacement, maybe I should look again.
You could also do homebrew on it, kind of nice back in the day.


“The Death”
That’s the way to go, and it’s called an americano.
A real lungo is slightly different in italy (or it should be!)with just a coarser grind. In france it’s the same just moar of the water getting pushed through the grounds.
Literally.


Bravo, you found an example!
You’re right, we should start using #define INT32 again…


I did have a couple of years of gamedev under the belt, but only j2me java mobile games, so laying my hands on a nintendo dev kit was one of those one in a lifetime highs for me. Still get a tingle when I think about it ☺️.
You’re right about todays landscape though 😑, between abusing A to AAA companies, dark patterns and microtransactions 🤢. Such a shame. I should get into indie games more but they all feel like they were made for unity/UE, so they all feel a bit the same (where are syrategy games, spinoffs off Worms, lemmings, …). But maybe I’m missing out, there is so much rubbish to sift through.
Cheers!


Not at all, I guess my dijon mustads yellow is a bit desaturated in comparison!



Yeah that’s how we did it, loading a “blob” into packed structs :-)
I’m with you with the int32_t, that’s totally the way to go IMO, I guess my rant about #define INT32 got lost somewhere :-)
Actually got myself a job coding DS&Wii back in the day with my DS streaming tile engine (it is funnier to make engines), “use 64k tiles with the native 256 tile engine”. I had a little demo where you wandered around and slayed skeletons Diablo 2 like, backpack and items included. Built with the unofficial retroengineered dev kit. Got my hands on the official docs after that!
Fun times.


What on earth did you run on a DS and windows? I’m curious! BTW we used hard coded in memory structures, not serialising stuff, you’d have a hard time doing that perfectly well on the DS IMO.
Still only a small homebrew project so IMO my point still stands.
As for understanding your data, you need to know the size of the int on your system to set up the infamous INT32 to begin with!
Thanks, but I have already tried out freecad and also that fusion 360 IIRC it was very nice on paper, making planes everywhere :-), but as you say very different from what I know! I just need to use basic shapes, say extract a spline, and combine/cut with boolean operators, and then fine tune the mesh and its vertices itself, well it is how I have always done it, not engineer worthy but it works for me…