Because Crysis for its time was breaking barriers in terms of graphics and physics. City skylines 2 doesn’t even look that good (graphically). So it just comes down to poor optimization that will get fixed after half a year to a full year of patching. This isn’t a great look even though they said “But we said it will perform poorly”.
Or… here’s a fucking idea… it’s a CPU bound game and not GPU bound. FUCKING WOW, WHO WOULD HAVE THOUGHT that the simulation game may not be graphically amazing but will wreck the shit out of any CPU with its simulation routines?
Only everyone that’s ever played any sort of in-depth simulation, that’s who.
You would have a point if you couldn’t increase your FPS by 20 fps by disable clouds, volumetric fog, lower LOD to the bottom. Also wouldn’t the FPS get better with increasing the resolution since you are putting more work on the GPU instead of the CPU?
You don’t even have the game and you are shilling for it super hard for some weird ass reason.
I dont get why people are mad about this. I’m happy that games are coming out that destroy top setups today because that means they will be beautiful (hopefully that’s what they are with max settings) with future hardware.
They’re ugly looking now, that’s the issue. skylines 2 definitely is an improvement over 1, but it’s not an astronomical improvement (like the difference you’d notice with some franchises moving from unreal engine 4 to 5)
The amount of raw performance needed to power this game is what’s shocking. It’s just a lack of optimisation.
The issue is when the game is destroying top setups because its poorly optimized and full of bugs, and I dont think it was their idea to do a game for the future hardware because that would not be comercial viable.
That’s basically what Crysis was when it released, so yeah why not?
Because Crysis for its time was breaking barriers in terms of graphics and physics. City skylines 2 doesn’t even look that good (graphically). So it just comes down to poor optimization that will get fixed after half a year to a full year of patching. This isn’t a great look even though they said “But we said it will perform poorly”.
“PURR URPTURMIZURTION”
Or… here’s a fucking idea… it’s a CPU bound game and not GPU bound. FUCKING WOW, WHO WOULD HAVE THOUGHT that the simulation game may not be graphically amazing but will wreck the shit out of any CPU with its simulation routines?
Only everyone that’s ever played any sort of in-depth simulation, that’s who.
You would have a point if you couldn’t increase your FPS by 20 fps by disable clouds, volumetric fog, lower LOD to the bottom. Also wouldn’t the FPS get better with increasing the resolution since you are putting more work on the GPU instead of the CPU?
You don’t even have the game and you are shilling for it super hard for some weird ass reason.
Crysis was the game that got me to stop being lazy and finally build my first PC.
I dont get why people are mad about this. I’m happy that games are coming out that destroy top setups today because that means they will be beautiful (hopefully that’s what they are with max settings) with future hardware.
They’re ugly looking now, that’s the issue. skylines 2 definitely is an improvement over 1, but it’s not an astronomical improvement (like the difference you’d notice with some franchises moving from unreal engine 4 to 5)
The amount of raw performance needed to power this game is what’s shocking. It’s just a lack of optimisation.
Do you even fucking know what that word “optimization” means, or do you just throw it around because Jim Sterling told you to?
The issue is when the game is destroying top setups because its poorly optimized and full of bugs, and I dont think it was their idea to do a game for the future hardware because that would not be comercial viable.
You clearly never played CS1 on release.