I mean, it started implementing the RPG mechanics they used in origins and featured a hookshot, which was crazy fun imo but killed every incentive to do parkour and to escape guards. I personally consider unity the last traditional AC (haven’t played, seen nor heard anything on mirage yet)
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.
I mean, it started implementing the RPG mechanics they used in origins and featured a hookshot, which was crazy fun imo but killed every incentive to do parkour and to escape guards. I personally consider unity the last traditional AC (haven’t played, seen nor heard anything on mirage yet)
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.