• Xyre@lemmus.org
      link
      fedilink
      English
      arrow-up
      10
      ·
      10 months ago

      For a second there I thought the 100% science-based dragons game had been made.

    • Da_Boom@iusearchlinux.fyi
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 months ago

      Holy shit… That’s nuts. I do see the occasional boolean in there. But it might as well be ifs ints and strings like you said.

      Man went full static C programming in C# and coded the whole thing in what looks like one class. Instances?, loops excepting XNA gameloop? What’s that? Whos that? Where’s that?

      Honestly I’m not even mad, that’s dedication. Dedication and a refusal to learn more than just the basics. Kinda want to buy the game now just to see how far a fucktonne of if statements can get. By the looks of it, I’d say straight into the dragons maw.

    • SkyezOpen@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      10 months ago

      Yandev as well. Guy put the ai for every single character in a single function separated with if/then statements. It was also called every game tick.

    • CeeBee@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      9 months ago

      My eyes! The global variable list is huge!

      Edit: nm, I looked again and they’re in a class. Still insane either way.