Good hunting, Stalker.
I’m only a few minutes in, but one thing I’m already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to “Pistol Ammo” reported from a previous build). Good sign.
EDIT: The visuals are stunning and it’s promising how well they’ve captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.
I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later
I think it looks pretty good. Intrigued about what they said about the AI, I think that’s one of STALKER’s strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they’ll have a great product, even should it turn out the story is mediocre.
My strongest memory of this franchise is being young and stupid. My first playthrough ever someone talked me into installing MISERY.
I was ganked by 2 supermutants as soon as I started. Then died in an Emission as I hid from them in a wreck.
Hoping so, so, so hard that this can ascend from being eurojank and have a smooth release with very little bugs and crashes. It seems like this team has a lot more resources now.