Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even
850M$ revenue on 70M$ budget sounds a huge success.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
The player experience of running into invisible walls every five meters?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.