Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even
Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.
There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.
Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.
There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.