Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

    • Jack Sparrow@sh.itjust.works
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      3 days ago

      Latest Version 1.0.9 Download: https://files.catbox.moe/sdb0b6.zip

      VirusTotal scan: https://www.virustotal.com/gui/url/3ca9a1f2ef693070684223a56547026bccd863695c7578ccf0222c4a514fb180

      Version 1.0.9:

      Bug Fixes:

      • Fixed crash on Agahnim level where if you owned the pendant of direction and opened the map screen, it would crash.
      • Fixed rare bug where if you were to open your inventory screen while Armos bosses were exploding and dying, it could sometimes glitch out causing the >red one to appear earlier, and after they all died, the game wouldn’t continue with the crystal, making you stuck.
      • Fixed bug where if you were holding an item and grabbed the falling crystal after a boss fight, it would glitch out.
      • Fixed glitch when taking an item into Agahnim’s chamber and he did you-know-what, you wouldn’t be able to run until you fell into a pit and spawned back.
      • Shifted Agahnim’s sequence a bit making it harder for him to warp into his own bombs. It’s still possible to hit him 2 times by timing 2 throws properly, but more difficult now, which would be a bonus hit for the player.
      • Fixed exploit with magic cape when owning the pendant of magic, you could keep generating magic while spamming the cape on and off.
      • Other minor fixes

      Changes:

      • The Gem bag is now the Treasure bag and can hold your gems and kinstones together. There’s now only 6 slots because of space restraints when the lvl 1 inv bonus slot will be added as a starting bonus item.
      • Made the red Armos boss a little easier, his jump takes a few more frames to complete making it a bit easier to avoid.
      • Updated most of the food sprites with touched up versions, which mostly looks identical, just better color selections and textures in some, art credit: Glasus
      • Jack Sparrow@sh.itjust.works
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        9 hours ago

        Version 1.1.1 Download: https://files.catbox.moe/tog3ip.zip

        VirusTotal scan: https://www.virustotal.com/gui/url/0a7808e5bbc2826da17cea32e41ec69447e971d34c74f3042d395ce01bebe926

        Version 1.1.0:

        Bug Fixes:

        • Fixed exploit where you could drop/pickup stuff in between doors and it would clip you out, allowing you to access places you aren’t supposed to. Now there’s several checks that see if you’re colliding with a door partially, fully, and if you’re facing the door. All these checks make it so you can’t glitch out the game like this. Now you can’t throw an item into a door, even if standing outside of it, but you can still throw one from a door if you’re facing the room, making it still possible to shelter yourself and throw orbs and such out the door towards enemies. You can still drop an item while in the door and pickup items, it just won’t allow you to throw it depending where you’re facing as mentioned above.
        • Fixed other door issues, like when picking up/using items while in a house doors it would glitch out, or if facing perpendicular in a door way you can lose your item if dropping it/throwing it.
        • Fixed buggy Treasure bag that would gobble up people’s gems.
        • Added safety measures to make sure the user file is read properly. Some users files got corrupt, or the system had permission issues causing the file not to be read and crashing. If there’s an issue now, it prompts the user and creates a new file now instead of crashing.
        • Added safety measures when reading arcade highscores and crashing because of possible corrupt or unreadable user file, same issue as above. If there’s issues reading/writing the highscores, default values will be used when playing, or not saved when ending.
        • Fixed glitch with cape when warping, it would still use up magic during the warp and if you ran out during the warp, you would stay invisible unable to decloak until you reached the next level.
        • Fixed and improved several situations which can cause unavoidable damage from moving spike blocks and rolling spikes. They may still exist, but would be much more rare if they ever did.
        • Fixed a rare case where a treasure altar was completely in the way of a switch block, making it impossible to pass though.
        • Fixed rare bug where spike block would be covering part of a warp, making it impossible to use it.
        • Fixed glitch with pendant of direction and HUD turning off map or compass icon if standing on one when inventory was full, they should always be visible if you own that pendant.
        • Fixed bug where if you used the medallion from the inventory, you can still walk around during the fireworks
        • Fixed exploit with the King, if you said no to exchanging the medallion for the key, then dropped the medallion, then when king asked you again and you said yes, he would give you the key even though the medallion wasn’t in your inventory, allowing you to keep the medallion.
        • Fixed rare crash with music engine
        • Added fix to low-health sound still playing after defeating Agahnim
        • Fixed minor inaccuracy with Link’s pickup-up animation
        • Fixed bug where if you rename your user name to “” (blank/nothing), it would erase your user. Now you can’t name or rename your user with a blank name, it won’t let you proceed, unless you hit cancel or type a real name.

        Changes:

        • Added option to replace the 9 character skins with custom ones. See data\characters folder for more information, instructions on how to load custom skins are included.
        • Made the stopwatch freeze the enemies instead of turning them into stone, much more satisfying shattering a bunch of frozen enemies instead. Stopwatch is now blue.
        • Minor item balancing

        Version 1.1.1:

        • Patch version to fix game-breaking pot/chicken glitch where you weren’t able to throw them back down. A very simple error in my code caused game-breaking glitches where people on some occasions weren’t able to put down pots/chickens. This was hard to detect since you had to strafe sideways out of a door in order to activate it, so most people who walked through doors normally weren’t affected, and which is why I couldn’t replicate it, I usually walk through doors normally.
        • While I was at it, fixed spelling mistakes (“shenanigans”, “pecs”)
    • RBG@discuss.tchncs.de
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      4 days ago

      Haven’t run it but the contents look legit, just in case anyone wonders if they should risk downloading a random file from a stranger online, thanks Jack Sparrow!

      It’s windows, so an exe, I will need to check if it runs later in Linux, not sure when I get to that.