November 16th marks the 20th anniversary of Half-Life 2. Back in 2004, Half-Life 2 left an unforgettable mark on a generation of gamers. Learn more about the...
I don’t really either. Once it gets fast enough it’ll be common, but we can do really good approximations right now.
The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don’t think Source can handle that level of detail.
What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren’t crazy.
I don’t really either. Once it gets fast enough it’ll be common, but we can do really good approximations right now.
The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don’t think Source can handle that level of detail.
What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren’t crazy.