Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game.

“I came back from the office at around 7 p.m. and was so happy to see this mode implemented because holy shit am I tired,”

  • Sentinian@lemmy.one
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    1 year ago

    I know this is satire but I would definitely play a mode like this. I may only be 20 but a 10 hour shift plus nearly 2 hour train rides kill me

    • wizardbeard@lemmy.dbzer0.com
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      1 year ago

      Dear god. I burned out around your age with a similar work schedule. Less commute but more work hours. Took me years to recover.

      If your situation allows, please find yourself a better work and commute setup. Your boss isn’t going to care that you’re dying inside, especially when they’ve grown accustomed to everything you get done running yourself ragged. If you can, start doing less at work so you have energy to search for other jobs.

      In some workplaces, it’s actually better to let things slip so your boss can push for more manpower.

    • SamPond@lemmy.blahaj.zone
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      1 year ago

      I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked

      • Sentinian@lemmy.one
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        1 year ago

        I actually have both a deck and a switch. I’m just too tired before and after work to play on my commute.

    • Jimbo@yiffit.net
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      1 year ago

      I never did ender dragon cause’ it was added after I was already done with the game in beta times lol

  • jjjalljs@ttrpg.network
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    1 year ago

    I feel like a time wizard because I’m like 40, date several people, have a full time job, and still play games and read books. Where is everyone else’s time going??

    Is it kids? I don’t have a kid. That might do it.

    • EssentialCoffee@midwest.social
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      1 year ago

      It’s the kids. Kids take a lot of time. Most folks our age with kids don’t have any time to themselves until it’s 9/10 at night, then still have chores & work the next day.

  • Blackmist@feddit.uk
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    1 year ago

    I don’t think it’s the difficulty of games that makes them take so long for me. Just that everything is so bloated now. There’s so much to do, but so little of it actually adds to the experience.

    I appreciate that a lot of games have realised this and let you differentiate between “go this way to see the end of the game” and “here is some bullshit if you’re not getting another game until Christmas”.

    Like sure, I could deliver every parcel in Death Stranding, and really get into the class fantasy of being a post apocalyptic Deliveroo driver, but I’m just mainlining the story quests at this point. Which is taking long enough on its own.

  • distractedcactus@beehaw.org
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    1 year ago

    I would absolutely choose this mode without any shame. I already spend plenty of time in “Story Mode” difficulty; I don’t care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.

  • Glide@lemmy.ca
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    1 year ago

    Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.

    But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

  • Scary le Poo@beehaw.org
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    1 year ago

    As a 40yr old developer of a FOSS RTS game (not released yet), I generally aim at games taking from 20 - 30 minutes. This is because I usually have only about 1 or 2 hours to play games with the bois after work. Additionally, I am usually extremely tired, so I try to implement a lot of QOL features that make the game less arduous to play.

    Recently a popular RTS game that uses the same engine as mine has had a lot of sweats complaining about widgets (Long story, but they are unsynced bits of lua code that can extend things. They have limited access to the synced state, but are still pretty powerful). Basically people complaining about a specific widget that will make your units try to stay at max range when in a fight. While this sounds pretty useful, in the case of players who are relatively decent with rts gameplay, it’s more of an irritation to deal with than anything else.

    But as a developer of this type of game, I have a vested interest in making players who aren’t as good be able to compete with players like myself who are really good. If that means some (very) rudimentary AI will try to make your units behave somewhat intelligently when you aren’t paying attention, I’m totally down for that. I find that as I get older, even though I am extremely experienced and good in rts games, I appreciate such tools existing for the players who simply aren’t that great. I don’t get my dopamine hits from steamrolling another player, I get my hits from good fights and satisfying battles. A lot of people I talk to make me feel like an outlier, but I know good and goddamn well that there are a lot of lesser skilled players that just wouldn’t bother with speaking up.

    I have a very large problem with games that don’t respect my time. Elite Dangerous is a perfect example. I avoided it for a very long time because people went on and on about how hard it was to fly. Turns out, anyone who played descent 1 and descent 2 (And now Overload on steam (seriously, buy this shit, it’s modern descent built by the original devs and it’s amazing)) can fly the crafts with ease. The space combat is pretty shit tier. However, it’s gorgeous, and super cool, BUT, the developers refuse to implement any sort of fast travel. The sheer amount of time that it takes to get anywhere is mind boggling. I would spent 6 hours flying on a day off, and still not manage to really get anything done. This is the perfect example of a game that does not respect my time. I HATE games like this. I try to understand that time literally is money. That isn’t only a cliche. As you get older, you realize that time is a resource, and as you get older, you find that you have so little free time, that any time lost can be a really heavy blow.

      • Scary le Poo@beehaw.org
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        1 year ago

        So I spent some time thinking about this. Imma send you a like to a vod of me playing against one of the other devs (he does all of the balance design) instead of linking it directly. It isn’t done yet. It is fully playable, and on our discord there are some download codes for people to use if they want to play test with us.

        Just understand at best it’s alpha currently.

        https://twitch.tv/videos/1873895670

        We have a lot of good discussion on our discord and generally our dev chat stays open for all to read. A modicum of googling will find the GitHub and horrendously out of date wiki + discord and probably even our itch.io listing

        • Jarmer@slrpnk.net
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          1 year ago

          Wow that looks really good. I like the map style of choosing where you started. And it seemed to run really smoothly performance wise.