In the Germany you are allowed to sell it, however no platform has implemented this and nobody fought for it yet. But there are several verdicts regarding this.
My understanding, or assumption from considering classic physical goods, is that if you buy the digital product you may be able to resell it, but if you license it it’s not buying and you don’t own a product you can resell.
If GoG licenses you a product you can download and can archive, then it’s not bought and may not be resellable. (?)
I’ve been laughed at for this before, but I feel like this is exactly what NFTs could be used for. You could resell it and you’d lose the access to the game. I really feel like this would make digital game ownership a thing, without “akshully it’s a license”
In concept, maybe. At the end of the day though, it’s not that useful. Unless the NFT contains the full game file, who’s hosting it? That host could just have a key that’s attached to your account, which you can sell. Valve supports trading items on Steam without NFTs.
NFTs would be useful for something like a deed to a house. It contains the paperwork, and is backed up with an agreement from a bank or something. For digital items? It’s more hype than actual utility. Once you get to implementation, it just ends up being a storefront that supports trading, which doesn’t require NFTs.
You know what, that’s the most sense I think I ever heard regarding nft. However it breaks at two points.
For one the software itself needs to be dongled with this, which brings a lot of issues and dependencies.
The other thing is the nft cryptography needs to be safe and reliable ‘forever’. Cryptography is ever evolving so it might be okay for now, but who knows, especially with quantum processing supposedly close by, for how long.
In the Germany you are allowed to sell it, however no platform has implemented this and nobody fought for it yet. But there are several verdicts regarding this.
My understanding, or assumption from considering classic physical goods, is that if you buy the digital product you may be able to resell it, but if you license it it’s not buying and you don’t own a product you can resell.
If GoG licenses you a product you can download and can archive, then it’s not bought and may not be resellable. (?)
As said, in Germany we’ve had the rulings that software licenses can be sold and transferred.
I’ve been laughed at for this before, but I feel like this is exactly what NFTs could be used for. You could resell it and you’d lose the access to the game. I really feel like this would make digital game ownership a thing, without “akshully it’s a license”
Who manages the access, who platforms, and serves the NFT content?
If it’s up to the store to do so, you don’t need NFT for that. The store can already do that.
It’s just that NFTs are a needlessly complicated way to implement that.
In concept, maybe. At the end of the day though, it’s not that useful. Unless the NFT contains the full game file, who’s hosting it? That host could just have a key that’s attached to your account, which you can sell. Valve supports trading items on Steam without NFTs.
NFTs would be useful for something like a deed to a house. It contains the paperwork, and is backed up with an agreement from a bank or something. For digital items? It’s more hype than actual utility. Once you get to implementation, it just ends up being a storefront that supports trading, which doesn’t require NFTs.
You know what, that’s the most sense I think I ever heard regarding nft. However it breaks at two points.
For one the software itself needs to be dongled with this, which brings a lot of issues and dependencies.
The other thing is the nft cryptography needs to be safe and reliable ‘forever’. Cryptography is ever evolving so it might be okay for now, but who knows, especially with quantum processing supposedly close by, for how long.