There’s also OpenMW a recompilation project of Morrowind.
There’s also OpenMW a recompilation project of Morrowind.
Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That’s also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.
Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.
I love playing Skyrim with certain challenges. For example: