NuraShiny [any]

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Joined 3 years ago
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Cake day: September 21st, 2021

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  • NuraShiny [any]@hexbear.nettoCommunism@lemmy.mlProtestation
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    2 months ago

    These are good points and sources, thank you!

    To add to it: Matt Christman has said a lot of times that peasants weren’t motivated to work harder than necessary for their survival and I agree with him. It was in the best interest of the Lord to keep his peasants alive of course, but there was absolutely no incentive for the peasant to provide the lord with more produce than the minimum. Supervision probably also wasn’t very stringent. The Lord himself certainly didn’t look over every peasants shoulder. Sure, there would be some village guards or whatever, but they probably didn’t do that either. The peasants were free people at least nominally and you couldn’t force them to do these things without risking unrest etc.

    Knowing how hard I work when I know my boss doesn’t have the time to check my work…I think those people slacked off A LOT once their own community had what it needed. Some of these linked papers mention a workday of 12 hours and to that I saw: sure, for a few weeks in spring and autumn that may have been true. But the rest of the time, those peasants would spend a lot of time around the village water cooler.


  • NuraShiny [any]@hexbear.nettoCommunism@lemmy.mlProtestation
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    2 months ago

    The real question is ho many hours of work a day held for them. Clearly, spring and autumn would be the most busy, with winter the least busy and summer second least, unless there was a war they had to be pressed into service for.

    But that’s relative. Many families would make cloth in the winter when there was little else to do. That’s as much work as it’s keeping sane in those times.

    If you exclude that kinda thing, as well as cooking and brewing and such, I do believe the studies that put the work hours per day (averaged) at around 3, giving a work-week of around 20 hours. Especially with a lot of it being physically demanding, that seems realistic.









  • D&D might be a soulless product of middling quality because it is so corporatized now that they refuse to take risks or even release an actually new edition for their big anniversary, but they changed a word so we need to celebrate them.

    All the while games like Fabula Ultima don’t even have the concept of race or species and you can define it via a quirk if you feel there is something important to distinguish your character. Lancer doesn’t even ask the question and just wants you to define what your character is good at. And yea the default setting of lancer only has humans, but it’s also a post-scarcity hyper future where people can change their genes and looks with great ease.

    But we didn’t read those games and in the TTRPG space, only talking about D&D gets clicks, so this had to be about D&D.


  • Set aside a day of the week to do your job searching and application sending on. Teat it like your job on that day, but then don’t worry about doing it for the rest of the week.

    Lie on your resumes. The corpos you will work for will lie to you, so don’t put yourself at a disadvantage by being truthful. You owe them nothing when you show up for an interview.

    If you think you can learn how to do some BS thing the job wants you to be able to do, learn what it is enough to answer questions about it during the interview. If they hire you, learn enough to start working on it before you start.