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Joined 2 months ago
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Cake day: November 28th, 2025

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  • I kinda know what you mean, but I come from Cataclysm: Dark Days Ahead, not Zomboid. I lost my first character when I was happily siphoning gas from cars. At the same time, I was too relaxed and bumped headfirst into a gang of giant wasps, can’t fight or run because I was carrying a steel jerrycan, RIP. That was a month of work with this character. xD



  • Yeah, old stalker here, I stopped playing just before GAMMA came out. Still biding my time to return to the zone someday, still waiting for GSC to fix the second game. Meanwhile, I will miss my hunting trips at Darkscape until a blowout starts when I am in the middle of nowhere and crap my pants.

    The mod sounds nice, sounds like it will give more flavour to companions, will Hip get more dialogue? xD


  • “bound to world logic”

    Have to agree, that’s why I’ve spent quite some time in Deus Ex bars. xD

    On the other hand, if a game is deep in its subject matter, and I am knowledgeable of it, then I can really appreciate the bound to world logic philosophy, and I can see the effort of modelling it in the game according to that world logic.




  • TalkingFlower@lemmy.worldOPtoGames@lemmy.worldWhat is immersion to you?
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    4 days ago

    Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I’ve had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.










  • It’s a satire :)

    I get that you are upset with AAA games. Honestly, I’ve managed to avoid them for a long time. But I think Hello games is not an ideal studio either; Murray did lie about the feature at release, the updates have only met minimum of professional standards, and 10 years later it is still a bland tofu of a space game, wrapped in years of technical debt, while NMS being a test bench for LNF as a fanbase look to the other way…they are doing ok…

    I just find it funny that in a sea of garbage (not as a puddle), people will grab anything shiny and call it a diamond, while ignoring the gem cave by the shore and then ask, “What is wrong? Why are you laughing?”

    The good devs never needed a redemption arc; never needed a cultural reframe to be good.





  • Oh no, Hello Games didn’t steal any limelight from anyone, they have been keeping their head down. That’s on the fanbase, the myth and the hype by inflating their achievements. I can respect the perseverance without mythologising it. Hello Games did right by continuing to improve their game — but that doesn’t erase how the industry and fan culture turn necessary professionalism into legend, nor should they turn a blind eye to the state of the game. Secondly, one strike and you’re out is a bad approach. Who on earth is going to fix the mess?

    But this is why we diverge – we should support them if LNF is a good game, all roads lead to Rome, I don’t think they need another redemption arc from us, right? :)

    It is a simple remedy; do right by where they failed, namely, launching LNF without shenanigans, and let the work speak for itself; that’s the real redemption.