“The Gep Gun is the most silent way to eliminate Manderley.”
- 5 Posts
- 54 Comments
I only know a couple of games that do this:
Stalker: Anomaly X4: Foundations Dwarf Fortress
Edit: Forgot Saelig.
I kinda know what you mean, but I come from Cataclysm: Dark Days Ahead, not Zomboid. I lost my first character when I was happily siphoning gas from cars. At the same time, I was too relaxed and bumped headfirst into a gang of giant wasps, can’t fight or run because I was carrying a steel jerrycan, RIP. That was a month of work with this character. xD
I am actually surprised that shooters and chill game people are not in this thread. You are the first one to bring up shooters. The rest are quite within my guess.
Yeah, old stalker here, I stopped playing just before GAMMA came out. Still biding my time to return to the zone someday, still waiting for GSC to fix the second game. Meanwhile, I will miss my hunting trips at Darkscape until a blowout starts when I am in the middle of nowhere and crap my pants.
The mod sounds nice, sounds like it will give more flavour to companions, will Hip get more dialogue? xD
“bound to world logic”
Have to agree, that’s why I’ve spent quite some time in Deus Ex bars. xD
On the other hand, if a game is deep in its subject matter, and I am knowledgeable of it, then I can really appreciate the bound to world logic philosophy, and I can see the effort of modelling it in the game according to that world logic.
The soundtrack of Caves of Qud really does it for me, so alien and immersive, the graphics weren’t much of a problem.
Same here, Vicky 2 was my old love, and I love the loop of looking after politics, economy and military. These days, I am playing Aurora 4x, and there is SO.MUCH.TO.DO.
Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I’ve had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.
TalkingFlower@lemmy.worldto
Games@lemmy.world•Highguard | Official Launch ShowcaseEnglish
71·6 days agoPeople are complaining about the map size and its 3 vs 3 format, mostly negative on steam, not sure if they are going to come back from this.
TalkingFlower@lemmy.worldto
Games@lemmy.world•New Fable game removes feature core to franchise's DNAEnglish
2·8 days ago“We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not.”
“It is such a quiet thing, to fall. But far more terrible is to admit it.”
With dialogues like these binary morality system just seems dumb.
Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.
TalkingFlower@lemmy.worldto
Games@lemmy.world•New Fable game removes feature core to franchise's DNAEnglish
62·8 days agoYep, the first game was ok, nothing special, didn’t feel anything afterwards. I am feeling the same now.
TalkingFlower@lemmy.worldto
Games@lemmy.world•New Fable game removes feature core to franchise's DNAEnglish
5·8 days agoThen Kreia came and deconstruct the entire morality of Star Wars…
TalkingFlower@lemmy.worldto
Games@lemmy.world•Halo: Doom Evolved is a consistently updated mod projectEnglish
4·9 days agoLooks cool, Halo is not my thing though.
Really wish that Doom mods could try to do immersive sim someday with interactions like Selaco, that would be really cool… Strife demonstrated a barebone already.
TalkingFlower@lemmy.worldOPto
Games@lemmy.world•Why are people still romanticizing No Man’s Sky’s “redemption” arc?English
11·11 days agoIt’s a satire :)
I get that you are upset with AAA games. Honestly, I’ve managed to avoid them for a long time. But I think Hello games is not an ideal studio either; Murray did lie about the feature at release, the updates have only met minimum of professional standards, and 10 years later it is still a bland tofu of a space game, wrapped in years of technical debt, while NMS being a test bench for LNF as a fanbase look to the other way…they are doing ok…
I just find it funny that in a sea of garbage (not as a puddle), people will grab anything shiny and call it a diamond, while ignoring the gem cave by the shore and then ask, “What is wrong? Why are you laughing?”
The good devs never needed a redemption arc; never needed a cultural reframe to be good.
TalkingFlower@lemmy.worldto
Games@lemmy.world•Ubisoft has cancelled 6 games, including the Prince of Persia: The Sands of Time remake | VGCEnglish
10·11 days agoWhy do I feel like Beyond Good and Evil is on the list…
TalkingFlower@lemmy.worldOPto
Games@lemmy.world•Why are people still romanticizing No Man’s Sky’s “redemption” arc?English
2·11 days agoThanks :)
TalkingFlower@lemmy.worldOPto
Games@lemmy.world•Why are people still romanticizing No Man’s Sky’s “redemption” arc?English
24·11 days ago“They have updated the game, for free, and still have no microtransactions”
These are the good practices in a sea of bad actors, but that’s how the fans use Hello Games to attack the AAA industry by constantly misplacing and comparing it with AAA games, not to mention mythologising them, even though they have never asked for it. Once you recalibrate your perspective, you will see that long-term developments and updates are normal in indies; maybe that’s where Hello Games belongs?
TalkingFlower@lemmy.worldOPto
Games@lemmy.world•Why are people still romanticizing No Man’s Sky’s “redemption” arc?English
1·11 days agoOh no, Hello Games didn’t steal any limelight from anyone, they have been keeping their head down. That’s on the fanbase, the myth and the hype by inflating their achievements. I can respect the perseverance without mythologising it. Hello Games did right by continuing to improve their game — but that doesn’t erase how the industry and fan culture turn necessary professionalism into legend, nor should they turn a blind eye to the state of the game. Secondly, one strike and you’re out is a bad approach. Who on earth is going to fix the mess?
But this is why we diverge – we should support them if LNF is a good game, all roads lead to Rome, I don’t think they need another redemption arc from us, right? :)
It is a simple remedy; do right by where they failed, namely, launching LNF without shenanigans, and let the work speak for itself; that’s the real redemption.



I have no problem with Daggerfall Unity, why should Morrowind be a problem?