love this post 🫡 be pedantic and hold onto the old ways.
love this post 🫡 be pedantic and hold onto the old ways.
They already have once though. Many of Morrowind’s dungeons were procedurally generated in development then edited a bit after, that was the same engine. Same with Daggerfall altho that was a diff engine.
Very different game but Amnesia: the Bunker has plenty of procedural generation as well.
It’s not at all impossible for one of the largest game development studios to have some procedurally generated, essentially dungeon content. Doing a bit more than the exact same place copied and pasted would be a huge undertaking yes, but if they wanted to they could have. There are plenty of 3D rogue-likes out now as well. Returnal is AAA and haa procedurally generated levels, far more complicated than neccesary for Bethesda to do in order to populate planets in their game about planet exploration.
…Yes, I don’t believe that Mozilla will kill itself over that or potentially have someone commit felonies to leak info abt government surveillance and subpoenas. But FF is open source so anyone would see a backdoor or notice versions not matching. For user data FF Sync is, afaik, encrypted in a way that Mozilla can’t access.
The devs can just put their extension on GitHub or host it on their own website. Issue is just visibility.