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Joined 1 year ago
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Cake day: September 3rd, 2023

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  • I don’t know how it was when you were a kid, but there’s been a good number of pretty damning stories since then.

    Especially the one about the fucking overt pedophile with the rabid “edgy” fanbase and Roblox having to be coerced into doing something.

    Or the shady team-developed games, that are not being controlled in any way by Roblox, but where minor developers are being “recruited” and exploited by adults.

    Or the way Roblox itself obfuscates how much you can profit from your games with absurd fees over fees over terrible fake money exchange rates. And how it encourages shitty monetization practices.



  • brsrklf@jlai.lutoGames@lemmy.worldWas it Good? - Neverwinter Nights
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    1 month ago

    Yeah, I got it mostly for the campaign, hoping for more Baldur’s Gate. It was so disappointing.

    The story was uninspired, but most of all solo gameplay was so boring. One character, one NPC companion and you couldn’t control them in any way, starting at low level, all of that made your strategic choices practically inexistent.

    And then the engine breaking everywhere causing it to rewind your action after 5 seconds because it suddenly remembered “hey, you were not supposed to be able to go there, we’ve put a bunch of knee-high crates to block that 5 meter wide empty hallway!”







  • Yah, I haven’t tried latest update yet. Problem with NMS is that it’s a bit daunting diving into it again and again, I don’t like returning to month-old saves and starting from the beginning takes ages. Especially that with all the content updates, you get a dozen simultaneous quests jumping at you at first occasion.

    I’m still doing expeditions, and that in itself is already a ridiculous commitment IMO. I wish we could just do them at our own pace, the time limit is baffling. I noticed that last expedition literally 2 days before it ended, I got everything, but it was a freaking race to get there.



  • I’ve not played Forbidden West, but I’ve played all of Zero Dawn. I’ll just say, as much as I like the game (I do, quite a bit), it’s bad at being open-world.

    Most narrow paths are only related to quests, and if you try exploring them before you need to go there the game punishes you by making it a chore to go and to leave for no gain. Also, the terrible message “you’re out of bound, turn back now or we reset to your last save” is one of the worst failure at world design ever. It pops up constantly if you’re just trying to explore.

    And yes, I tried playing HUD-free for a bit (I had a great experience doing that on Breath of the Wild). As you said it’s almost impossible, the environment, while looking good, is way too messy to spot the small details you’re supposed to… Unless you turn on the magic compass and GPS.

    In other games, paths and important items are highlighted with lighting and clear and functional visual cues. Beside the infamous yellow paint, HZD does almost none of that efficiently.