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Cake day: June 13th, 2023

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  • ok, here’s the context. (click here)

    the source of this file, regrettably, is the daily mail. broken clocks and all that. i will link the “article” that the video file was from, but you will need a hazmat suit going in, for both the cookies/trackers and low quality writing

    here’s that source now. (click here)

    for posters below saying they couldn’t find this, i understand it. we all get different search results, it’s possible you all got hugboxed and were unable to find the clip as a result

    also, i don’t care to discuss the topic, i only wanted to link the source, because you were all struggling with it. i like finding sources :)

    have a nice day 🥰








  • yep, you’re entirely right. for your area, it’s more effective to run wells for each person. the frustrating part being that, it implies that the city has been designed so, so badly, that individuals can’t actually share resources, without the per capita price going up if they do so.

    even without depopulation, that’s a huge governmental failure. if individuals are having to run all their own utility setups and infrastructure, is that even a “city”? it sounds more like rural living but it’s all vaguely connected. presumably as a result of this low density, you have higher ongoing costs elsewhere? i.e commutes to work, cost of food, etc

    if not, then it could be one of those taxpayer-subsidised things, where it feels cheaper for each resident, but the reality is that someone else is paying for it. i’m not good at wording what i mean in this case, but i will pass you to this video (https://www.youtube.com/watch?v=7Nw6qyyrTeI) to show it instead, he does a better job of explaining what i’m talking about

    anyhow… that’s crazy! it’s entirely the thing i’m worried about seeing replicated large scale as a result of a reduction in population


  • i do get where you’re coming from, population density was less than it was. as a consequence, people had less access to resources. i would argue as a result of this, they also had less quality of life. the reason that urbanization has been a trend over the past 150 years that shows no sign of stopping, is because population urbanization is a multiplier on the effectiveness of quality of life, because it makes the cost to maintain higher quality of life cheaper per unit of life.1

    for example, yes, you can supply a neighbourhood with individual wells, granted. but surely it would be cheaper for your community to build one massive well, and then everyone in the neighbourhood can collect the water at the well? the community could all pay their share to maintain the well, and then the per unit cost of the well would be cheaper to build and maintain.

    whilst you’re at it, since there’s only one well, you can put in a really fancy pump and purifier system. a really high quality rig, with low cost to run. that way, you only need to maintain 1 efficient pump and purifier, rather than 20 or 30 less efficient ones that would cost more fuel to run as an aggregate. the unit cost per person of the pump and purifier setup would be cheaper to run and maintain.

    if you wanna go really bougie, you could all chip in to collectively install pipes to every house so that your local community doesn’t have to walk to the well. if you build slightly more pipes than you need, this would act as insurance so that if one pipe breaks, you don’t all lose supply, and the water could flow round… other pipes… and… …wait this just sounds like a municipal supply but with extra steps…


    i know i’m being facetious, but the reality is that it is just not measurably cheaper to live out in isolated pockets, through supplying individual infrastructure on a per person basis.2 economies of scale dictates this relationship.3 it’s inescapable.4. it’s inevitable.5 by all means, if it’s the only option someone has to provide utilities for themself, they should use it. but let’s not pretend that it’s more expensive to group up, live closer, and share the cost burden through communal resources.

    i will trust you are aware of “economies of scale”, but i have linked a video here for those who are not aware, and also don’t want to read papers like a total nerd. ☝️🤓


    [1]. (??? what would the units for quality of life per capita be i wonder? joy/kg? lol)

    [2]. “The results indicate that cost savings can be achieved by increases in the scale of production…”, from “Productivity growth, economies of scale and scope in the water and sewerage industry: The Chilean case”, by Molinos-Senante and Maziotis, accessible at https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8162666/

    [3]. “…more spread out settlement (“Dispersion”) leads to diseconomies in distribution…”, from “Economies of scale, distribution costs and density effects in urban water supply: a spatial analysis of the role of infrastructure in urban agglomeration”, by Hugh B., accessible at https://etheses.lse.ac.uk/285/

    [4]. “…agglomeration economies make firms and workers more productive in dense urban environments than in other locations.”, from “The economics of urban density”, by Duranton and Pupa, accssible at https://diegopuga.org/research.html#density

    [5]. “Econometric analysis of the data from the Big Mac price survey revealed a significant positive effect of being in a rural area on the increase in prices.”, from “Identifying the size and geographic scope of short-term rural cost-of-living increases in the United States”, by Díaz-Dapena, Loveridge & Paredes, accessible at “https://link.springer.com/article/10.1007/s00168-023-01244-z


  • sure, i’ll try to explain briefly

    “infrastructure”, i.e utilities, transport, bureacracy etc is built to support a fixed population within a city. when the population increases, you have to build more infrastructure to support this new population. this part is easy, you expand your cities at their edges, extend the utilities, and set up satellite bureacracy offices if needed

    the tricky part is when you lose population. the correct move would be to demolish this infrastructure and scale back. trouble is, not only would this be wasteful, but it would also leave gaps in cities, since population decline doesn’t happen uniformly from a city edge. where exactly, do you demolish the infrastructure?

    it would be nice if we live in a theoretical world where, as population decreases, the cities magically shrink at their edges, and suburban residents move closer in to fill the gaps. this is not how populations deplete from an area though (example: detroit, 1950 - 2020)

    you will struggle to convince a suburban homeowner at the edge, to sell up and move to one of the gaps left behind by population loss. if we stop short of rewriting laws to force this population transfer, the end result is that you are left with a “swiss cheese” city. houses and settlements will be spread so thinly that becomes impossible for city goverments to provide “infrastructure” without providing it at a loss. your local goverment will then take debt and bankrupt, the infrastructure will collapse through lack of maintenance, and then the remaining population suffers big time

    i want to note that i am not using this as an argument to support population growth. i am only stating the big, big problem that needs to be tackled somehow, concerning population loss. some big-brains are going to have to work this problem through, fast!


    side note: interestingly, most NA cities are spread out and sprawled so much that they are suffering unaffordable infrastructure bills already, despite not suffering the effects of population loss. goodness knows how these places will fare when population loss actually hits…









  • the “open source hackers” are always going to win this one, for a simple reason. if the data of the youtube video is handed to a user at any point, then the information it contains can be scrubbed and cleaned of ads. no exceptions.

    if google somehow solves all ad-blocking techniques within browser, then new plugins will be developed on the operating system side to put a black square of pixels and selectively mute audio over the advert each time. if they solve that too? then people will hack the display signal going out at the graphics card level so that it is cleaned before it hits the monitor. if they beat that using some stupid encryption trick? well, then people will develop usb plugin tools that physically plug into the monitors at the display end, that artificially add the black boxes and audio mutes at the monitor display side.

    if they beat that? someone, someone will jerry rig a literal black square of paper on some servos and wires, and physical audio switch to do the same thing, an actual, physical advert blocker. i’m sure once someone works that out, a mass produced version would be quite popular as a monitor attachment (in a timeline that gets so fucked that we would need this).

    if that doesn’t work? like, google starts coding malware to seek and destroy physical adblockers? then close your eyes and mute your headphones for 30 seconds, lol. the only way google is solving that one is with hitsquads and armed drones to make viewers RESUME VIEWING

    as long as a youtube video is available to access without restriction, then google cannot dictate how the consumer experiences that video. google cannot win this.


  • clara@feddit.uktoMemes@lemmy.mlEvery time
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    1 year ago

    opinion time:

    the truth is players don’t lose all the time. companies setup the matches to deliver a 50/50 win loss ratio, because if they didn’t do this, then some players would be losing all the time, these players would uninstall, and then they lose money because they can’t sell boxes or whatever they push these days.

    however, humans also experience losses worse than wins. the magnitude of a loss emotion is typically greater than an equivalent win emotion. we evolved like this to make sure you didn’t lose your stash of food in the tree somewhere, or perhaps at the back of the cave - if you did, you died, and so those humans who preserved a sense of dread when experiencing loss were more likely to pass on their genetics. this is why playerbases constantly whinge and moan about being on the losing team - you are actually getting 50/50 win/loss, but your brain only pays attention to the losses, it doesn’t remember the wins as well, and so your perception is distorted.

    only in some rare brains is this emotion spread dampened - these rare humans are able to tank losses easily. it still feels bad for them, but they can take the hit way easier. these individuals are typically also the professionals in competitive ventures of all strokes. since society sees them as “elite”, this is now seen as a good thing, even though in rougher times, you can’t expect these people to give more than a cursory fuck about the food supply being lost to bears. it’s one of the reasons why you see elite athletes constantly developing drug problems, catching rape charges, and going bankrupt. the loss just isn’t as emotionally bad for them. they can tank it. it’s not psychopathic, it’s just… they have less aversion to losses.

    anyway, if a game is equal, balanced and fair, then an overwhelming majority of the playerbase is experiencing more loss emotion than win emotion, on average. this undercurrent of loss emotion is the true cause of the “violent” part of “violent video games”. it’s not the shooting itself, it’s the competition between players that festers these loss emotions, that then causes the aggression.

    boomer legislators get this part mixed up and confused all the time, and so they speak reductively of the problem when they demand less bloodsplatter and gun imagery. what they don’t get, is FIFA, Super Smash Bros, Rocket League etc, can also cause this horrible feeling, because they are competitive games. it’s the competition that does it, not the violence. this is the true origin of toxicity in playerbases. no wonder DotA2 players always have 4000+ hours and say “i hate it, but lets go again”. “just 1 more round” it sounds like drugs, doesn’t it? “just 1 more bump brooo”. “cmonnn, just 1 more”.

    solution: stop playing competitive matchmaking. it’s not good for you, it’s not healthy. you are feeding your brain a virtual drug. you are chasing the win, just like a gambler. stop feeding your ego, you don’t need to be good at a game to feel valid. overwhelming chances are you don’t have a “winner-style” competitive brain that will help you cope with loss emotions and truly let you enjoy comp/ranked games, so please stop trying. you’re hurting yourself. “top” rank will never be worth your mental health. you have to let it go.❤️


    sources: (loss emotion magnitude in dota2, pdf)[https://scholarcommons.sc.edu/cgi/viewcontent.cgi?article=7348&context=etd].

    (elite athletes found to be arrested far more frequently for DV and SA than non-athletes)[https://commons.emich.edu/cgi/viewcontent.cgi?article=1483&context=honors]

    (competitive games, not the “cosmetically violent” games, lead to aggression)[https://www.apa.org/news/press/releases/2011/08/video-games]

    and lastly, my own personal experience dealing with this in 2018. most of this post is anecdotal, it’s an opinion piece, and i don’t care to back this up further.