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Cake day: March 15th, 2024

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  • “Can’t teach an old dog new tricks” is one that’s very pertinent to my life right now.

    So, I was a pretty dedicated musician in my younger years, but I’ve never quite gotten around to learning how to produce music digitally. Recently, I’ve been trying to learn. Thing is, since I’m in my early 30s, I’m only just now hitting that age where my neuroplasticity isn’t what it was when I was 20, and learning things is starting to become noticeably a little more difficult.

    So, that’s where I think the expression comes from. You get older, you try to learn something new, you underestimate how much more difficult learning that new thing is at your current age (because, honestly, you have no way to gauge how hard it’ll be until you’re doing it), the challenge gets the better of you, and now you have to admit defeat.

    “Can’t teach an old dog new tricks” is basically a different way of saying “No, no! I’m not owned!! I didn’t lose!!!” It’s a way of shielding oneself from the sting of defeat by framing it as “well, that’s just the way things are when you’re older.” It’s not that you couldn’t rise up to the challenge of learning. You just cannot teach old dogs new tricks, and that’s a fact. Don’t you hear people say that all the time? Why would people say it so much if it weren’t true? So, yeah. I didn’t lose. I’m not owned.

    It’s an especially harsh process when you’re learning to do something related to something you already know really well, and struggling with it, like I am with music production. It makes you question how well you really knew that thing in the first place. But, like I said, I’m only in my early 30s. If I were 60 and struggling to learn a new way to do something I’ve been doing my whole life, I’m sure it’d be wayyy more demoralizing. I’m sure I’d want to guard my feelings from that.

    So, I get why the expression exists. I just don’t think it holds any real weight. People treat it like it’s some fact of life, but it’s just an excuse. You’ve just gotta keep pushing, be prepared to accept failure when it rears its ugly head, and then muster the energy to get back up and get back on as many times as you can before you’re beat. Easier said than done, though.





  • If you’re into the '90s extreme aesthetic, I’d definitely recommend Comix Zone to get you neck-deep in it.

    You play Sketch Turner, a comic artist who- along with his pet rat, Roadkill- gets sucked into his own comic by the comic’s villain, Mortus, who wants to trap Sketch forever so he can exist in the real world or something.

    It’s a side-scroller beat 'em up where you move across the panels and pages of a comic book, punching and kicking mutants while the Sega sound chip blasts (occasionally grating but still awesome) grungy rock at you. If you’re into '90s shit, there’s nothing not to love


  • I used to mix it in with fried rice that’d been left sitting out for too long and turned really dry. Gives it some moisture and a vinegary edge, but probably not for everyone, since ketchup’s trademark is stomping all over the subtle flavors of a dish.

    When I was in elementary school, I’d dip my pizza crusts in ketchup at lunchtime. I still do that every now and then with Sriracha ketchup

    Also, same elementary school lunch: on pizza days, they also used to give us a side of tricolor fusilli straight-up. Just plain pasta without even so much as a little olive oil. So, fuck it. It got blasted with 'chup.







  • In some instances, you just sort of decide to wing it and jam for a bit until you all find a spot that works. So, sometimes, you get to hear the ending get written live! (Though, usually, you just end up repeating whatever you’d do when you were practicing the song before)

    Source: Had a band, had trouble writing endings sometimes.




  • Absolver. It was the precursor to Sifu, but with slightly slower and more methodical combat (more like a Soulslike, almost).

    The coolest part of it is, as you play and fight players and NPCs, your character will slowly learn and unlock the moves that are used against them, which you can then put into your moveset and chain together with other moves to create your own style. If you don’t want to do that, you can join a player-run school, and be given the fighting style of that school’s master, which your character will learn as they use it.

    The story mode is pretty short. It’s mainly about PvP (although, before development stopped, it DID get a free DLC with a co-op dungeon run that’s worth killing a couple of hours on). Of course, a PvP-focused game with nobody playing it isn’t exactly the most entertaining thing to spend your time on, so- outside of a small collection of diehards- it pretty much stays a ghost town.

    It had heart, it had ambition, and it had creativity. My friends and I were really hoping the success of Sifu would mean people might start going back and maybe breathing a little life into it, but that didn’t happen. We hoped maybe they’d announce a second one, but that hasn’t happened yet, either. It’ll probably just be another Sifu. That one was a proven success, so it makes more sense.

    The servers are still up for now. No idea how much longer it’ll be supported. But, if you’ve got friends you can play it with, it might be worth looking into and seeing for yourself what the game offered, and what could’ve been.