VSCode with Go language support: removes unused variable on save “Fixed that compilation bug for ya, boss”
VSCode with Go language support: removes unused variable on save “Fixed that compilation bug for ya, boss”
A training montage set to music? (I’m forcing myself to not Google this first)
Reminded me of this: https://youtu.be/PsWj_RKbkxU?t=275
SaaS vendor about to be DoS’d: “(chuckles) I’m in danger”
Sue Yoo, attorney at law
Not every Corner Bakery is, in fact, located at a corner
“Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks”
Oh jeez I completely forgot about the pan flute. I’m pretty sure my DS mic was broken so those were all torture :,(
I really liked Spirit Tracks.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
I liked being 16. Mature enough to design grand plans. Naive enough to actually try them.
Plus the greatest adversary I face for the rest of my life would just be standardized testing :P
I really hope so. Last code I reviewed was full of !! and companion objects trying to emulate Java static instead of top-level consts. Even I’m still trying to figure out what idiomatic Kotlin looks like. We got a ways to go…
The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I’ve been using up work time doing this instead of shipping features during crunch week).
I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.
This is literally how this all started for us lol. Senior wanted to try to migrate everything to Kotlin in our project. Migration never finished. Now one of our major repos is just half Kotlin half Java. Devs on our team learn Kotlin by unexpectedly encountering it when they need to touch that code.
I hope not. I’m pretty sure me and my coworkers would be at each others’ throats if it were not for some form of typed JS holding our Frankenstein codebase together.
The folks over at !lightnovels@ani.social have been weighing books all day which has been fun :P
B I R D S
Oh wait you’re talking about torrents…
I always love passing over the river on the yellow line
Congrats! Game looks really cool! Best of luck
Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.