Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.
Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
Sounds like you’ve never played in VR… which is okay. It’s a high barrier to entry. It’s insane, though. I’ve got an index and my mate has a VR treadmill and an index and it’s absolute insanity.
At this point you couldn’t pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don’t need VR for immersion, its main claim to usefulness.
Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they’re almost dead and you’re at half health.
The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO
Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.
Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
Sounds to me like a reason VR is not actually objectively the best way to play.
Sounds like you’ve never played in VR… which is okay. It’s a high barrier to entry. It’s insane, though. I’ve got an index and my mate has a VR treadmill and an index and it’s absolute insanity.
At this point you couldn’t pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don’t need VR for immersion, its main claim to usefulness.
Some VR games are really great. Skyrim VR is definitively NOT one of those.
But I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!
Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they’re almost dead and you’re at half health.
The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO