The gist is you write macros/automations/scripts to play the MMO based on your logic.
I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only withheavy man page referencing. After some playing I might be a bash-scripting pro.
Firefox does not fully support the editor. Please use a chromimum-based web browser such as Chrome, Brave or Edge.
Taken from introduction
Then I joined their discord to see if people say it is fine playing on Firefox and found the developer saying the following:
I don’t understand people who use firefox
I think I will pass this one
Thanks for pointing that out! The game may have been a good idea, but I don’t want to support that.
…oh no, why do you do this to me?
I go off on tangents all the time, but they typically present themselves like distracting little wind chimes. This one is more like a clanging gong struck with a giant mallet by a sultan’s harem guard. Other half-finished projects are cryng “Wait! Nooooo!”
Lots of comments here saying it feels like work. And yet all the simulator games exist? People literally build rigs on their living room to play Truck Simulator games.
I don’t work with rest apis enough and looks great. My only concern is that like everything I do, I end up building a UI and automation. Which might be the point!
Just give ollama the docs and let it play itsself.
Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”
This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge. 🤷♂️
That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!
I’m the same way. Any game with a level editor or something where I have to build something feels like a waste of time. I’m spending time building someone else’s game instead of my own… so I just start working on my own thing instead.
Nah dude, not boring at all. You’re improving yourself and commenting on your process may be a push for someone to start their own journey. For me at least it showed I’m not the only one out there with this similar chain of thought. Thanks for sharing!
🫡
neat. i want to write more nushell scripts that do api stuff, might have to give this a try.
Wow that is super cool. I’m going to play it!
Well, the API angle is similar to Space Traders
Hello there fellow space traders
You ever got anything so good you could publish?
Sadly no lol. But I like the idea of the game to teach junior developer programming skills.
I don’t need to play it…
I don’t need to play it…
I NEED TO PLAY IT
So this is… what I do for work, just now in my leisure time?
Peak MMO
Flashbacks to hours writing macros, mods, and scripts so that you could spend less time doing the things you paid a company to let you do for “fun”
EVE people are gonna love it
Hah, okay. That’s pretty cool. If people are going to be writing farming bots anyway, one might as well make it the formal objective.
This sounds like exactly what I need to go pro with my APIs as I deal with it at my job a lot but there’s usually a frustration to these types of games that just makes me uninstall it. Hoping this is different for me as I really do want to improve myself.
… but i have to work in the morning
Sounds like Screeps or Hackmud! But I think the heavier RPG focus might make it easier to get into. I keep falling flat on games like these, especially with the idea of a few veterans who are automation or async wizards. Definitely gonna look into it more.