

You know Proton, and how the various versions have different compatibility? And some games might prefer a specific Proton? This stuff is a… “Linux base” that developers can target, so for example if I make a game tomorrow and target a specific version, it’ll run tomorrow like in 20 years, because no matter how the actual system will change, that “Linux base” I targeted will still be there.



Ubisoft is a weird one. I like their open world games (not that hard, so long as I like the premise for a specific one, it’s more of the same) and they seem to want their games running everywhere! Except sometimes. Here’s the latest example, but conversely a few months ago Motorfest stopped being announced anti cheat pita and just worked. Always have to check protondb before getting one… oh! And then there’s Starlink, which works on Linux but, lol, hates virtualization tech so on Windows it’s either that not running, or Windows complaining about lowered security. Lovely.