• thethunderwolf@lemmy.dbzer0.com
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    2 days ago

    this lack of a standard layout is annoying

    the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

    and a lot of games dont have good remapping

    • llii@discuss.tchncs.de
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      2 days ago

      especially with yes and no buttons (a/b) being reversed compared to nintendo switch

      It’s also reversed on Playstation. Games use “X” for “yes” and “O” for “cancel”. But only in the west, it’s reversed in Japan.

  • Nasan@sopuli.xyz
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    2 days ago

    Meanwhile, I’m annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.

    • Victor@lemmy.world
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      2 days ago

      lol not at all. Your gap of skipping N64 and GameCube misses the inconsistencies perfectly. Have a look at images of the N64 and GameCube controllers. 😄

      The Switch is the console that went back to the roots of the SNES.

      • Nasan@sopuli.xyz
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        2 days ago

        I vaguely remember playing on GameCubes at the dentist’s office back then, could never figure out button mappings for the games 😂

        • Victor@lemmy.world
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          2 days ago

          😁 GC controller easily the best controller for a console. So comfortable, could play for hours on that thing. I especially loved the click at the bottom of the triggers. Ingenious thing that nobody did before or since.

            • Victor@lemmy.world
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              1 day ago

              Oof, did I forget? I bought that on release bruh, how could I forget. Well, at least not on any console controllers I’m aware of. 😭

              Steam Controller was aight. No match for the Xbox Elite though. That was tight. And now I’m using an 8bitDo Ultimate 2 Wireless, with TMR sticks and Hall Effect triggers. World of difference. Old style sticks feel like ancient cave man tech now.

    • Ashu@lemmy.zip
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      2 days ago

      I remember the PlayStation doing that since the PS2. I had like 30 or so games which had X for accept and O for back. But then I played a remastered Uncharted on my PS4 and was utterly confused to see triangle for back.

  • luciferofastora@feddit.org
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    2 days ago

    I’ve got a (non-brand) playstation controller, but for some reason, Steam thinks it’s an XBox controller and puts the XBox button prompts in games instead. I had a (non-brand) XBox controller before, so my muscle memory thankfully knows the buttons and I don’t actually have to look.

    • MelodiousFunk@slrpnk.net
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      3 days ago

      Every non-Nintendo controller since has just been iteration after iteration of “lemme copy your homework, don’t worry I’ll change it up a bit.”

      • Blackmist@feddit.uk
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        3 days ago

        In fairness, the PS1 Dualshock was damn near perfection. There’s a reason everyone has copied it ever since.

        Before that, you should have seen the bullshit we had to go through to move the camera around.

        • MelodiousFunk@slrpnk.net
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          3 days ago

          Before that, you should have seen the bullshit we had to go through to move the camera around.

          I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.

  • Kyden Fumofly@lemmy.world
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    3 days ago

    Big gaming companies. They could made a standard layout, but they are not so clever for this. Every time i play with my Nintendo Pro controller a new game in the PC i get frustrated until i find the proper workaround.

    • Devial@discuss.online
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      3 days ago

      I mean the layout in terms of functions is generally standardised between PS and XBox style controllers (i.e. “back” is the right hand button, “confirm” is the lower one…) it’s just that the buttons have different symbols for those functions across PS and XBox style controllers.

      • Kyden Fumofly@lemmy.world
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        2 days ago

        XBox controller and Nintendo are completely inverted. A&B, X&Y.

        The funny thing is that when you press Y with Nintendo it reads the top button (it is on the left) and the UI of the game shows wrong position. Its not you press the top button and whatever symbol it has whatever, reads that you pressed the top button, NO. You press the top button it reads the left and vice versa. Same with A&B.

        Imagine one company puts another controller on the market with same symbols with PS but inverted and the system reads the symbols, not the positions.

        Edit: I don’t know if this happens only with Steam or outside Steam. I only know it is frustrating until i find a way to fix it in every game a start.

  • CaptainBasculin@lemmy.bascul.in
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    3 days ago

    If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.

    • pishadoot@sh.itjust.works
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      2 days ago

      Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.

      • UnderpantsWeevil@lemmy.world
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        2 days ago

        In my experience, you almost never used the D-pad and C-stick.

        That made it functionally in line with PS, and not terribly difficult to adapt into.

        I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

        • pishadoot@sh.itjust.works
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          2 days ago

          It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that’s been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it’s kind of a moot point with this controller specifically.

          Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

    • AppleTea@lemmy.zip
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      3 days ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        3 days ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

            • Meron35@lemmy.world
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              3 days ago

              No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

              Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

              Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

                • Black616Angel@discuss.tchncs.de
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                  2 days ago

                  Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.

                  So no. Even that is not perfectly readable on the switch.

              • Thunderbird4@lemmy.world
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                3 days ago

                No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

                Or if you’re swimming or climbing, because then it’s X.

                • Gaja0@lemmy.zip
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                  2 days ago

                  I’m not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I’m not bad at games, this game just super confuses my gamer muscles. Bruh

            • pyre@lemmy.world
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              3 days ago

              yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.

      • LycanGalen@lemmy.world
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        3 days ago

        Random factoid: Way back in the early PlayStation days, the O button was the default “accept/enter” buton, and the X was the “cancel/back” button, because that aligned with the national consensus of O = correct/confirm, and X = incorrect/cancel in Japan. But when the console was introduced in North America and Europe, they started remapping the X and O to align with other western consoles using X, like the Xbox. That said, I distinctly remember early PS1 games being a sort of wild west of which button would be confirm, so I suspect it was also done in response to western gamers struggling to adapt.

        • lime!@feddit.nu
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          3 days ago

          other way around. the xbox was five years after the playstation, and used A for confirm, like nintendo’s consoles. the snes has A on the right, so the PS has O on the right. but when they released in europe, they chose to use X for confirm, which is on the bottom. so the xbox has A on the bottom.

            • lime!@feddit.nu
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              1 day ago

              it happens. it’s not one of those things that’s important to keep around.

          • MelodiousFunk@slrpnk.net
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            3 days ago

            This. And as far as I know, PS still has that split between Japan and international release. It’s probably been about a decade, but the last time I played an import JP PS game, O was still confirm, X was still cancel.

            • LycanGalen@lemmy.world
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              1 day ago

              Yep! The PS5 was the first console to standardise X as confirm in all regions. Can’t say whether the game devs followed suit, though I’d imagine Sony has some licensing clause to force compliance on that.

    • Annoyed_🦀 @lemmy.zip
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      3 days ago

      Until you played a PC port of it then it tell you to press A to say “Hey we should be friend” , but you use a Switch controller which makes your character said “[Sarcasm] Hey you should learn about Ligma”.

      • baguettefish@discuss.tchncs.de
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        3 days ago

        that sounds a lot like fallout 4, and i don’t think the player character ever gets to actually say anything funny in fallout 4

      • wizardbeard@lemmy.dbzer0.com
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        3 days ago

        But the assumption with PC games usually would be xbox controller. Switch controllers don’t have native USB support, so any PC usage is using the xbox controller protocol. So A is on the bottom, unless the game dev found some special way to check and detect for a swich controller specifically. The overwhelming majority don’t.

        Same thing with playstation controllers, although slightly more devs have found ways to check for them specifically.

        • smh@slrpnk.net
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          3 days ago

          I use a horipad-brand wired switch-style controller on PC. I use it because it fits better in my hands/ergonomics. I have a post-it note on my monitor reminding me of the button layout.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    3 days ago

    I don’t even read button prompts.

    Most games have the same functions on the same positions. It’s only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

    • calcopiritus@lemmy.world
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      3 days ago

      Except accept/cancel is sometimes switched.

      As a PC gamer that doesn’t often use a controller. I often have to enter menus twice. Once to just exit it, and another to accept whatever is the first entry.

      Specially when emulating old Nintendo games, which don’t say which button is which.

      • Atomic@sh.itjust.works
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        3 days ago

        On nintendo and older PS games, or Japanese releases of PS games, the accept button is the one to the right.

        Take Gameboy for example. The A button is to the right of B.

  • MystikIncarnate@lemmy.ca
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    2 days ago

    I’m pretty sure that Nintendo created this problem.

    They used a/b/x/y on the SNES. The Genesis, it’s direct competitor, had a/b/c.

    Then Xbox copied them and Sony copied them… But each had to have a slight variation because Nintendo being Nintendo, they’d get sued into next week…

    I definitely blame Nintendo for this one.

    • piccolo@sh.itjust.works
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      2 days ago

      First, sony didnt copy them. The symbols on the PS controller had special meanings in Japanese. X = incorrect/cancel O = correct/accept. English localized games reversed them for whatever reason. Also, xbox actually derived its layout from the Dreamcast. MS was partnered with Sega, thus the xbox carries on the Sega legacy.

      • MystikIncarnate@lemmy.ca
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        2 days ago

        I mean… I was more talking about the four button standard diamond pattern… With different labels on each button; but okay.

        The basic layout of the PS1 controller was a SNES controller with wings.

      • Sundray@lemmus.org
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        2 days ago

        I remember reading somewhere that the Triangle was meant to represent “viewpoint” and the Square was meant to represent “menu”. Neat, if true!