What are some things that just get under your skin about games?

For me, it’s games that do not allow controller rebinding. I have neuropathy and my fingers don’t all work. If I can’t rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can’t refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can’t play.

  • Pika@sh.itjust.works
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    5 days ago

    unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.

    Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

    • SaraTonin@lemmy.world
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      5 days ago

      For me, it’s cutscenes in general. I know there are people who do care in general, but for me a game where I care about the plot is very rare. And the examples I can think of (Outer Wilds, or Ico, for two examples) either have no cutscenes or very few brief ones, and tell the story in a different, more immersive way.

      For me, a general rule is - if the game forces moments on me when I can put the controller down and wander into a different room, then that’s not what I’m interested in. I want to actually play the game.

    • BurgerBaron@piefed.social
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      4 days ago

      Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

      Rage inducing absolutely.

    • Cethin@lemmy.zip
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      5 days ago

      I never pause cuscenes, not because I don’t want to ever but because I’m always afraid I’ll skip it instead.

    • Doc_Crankenstein@slrpnk.netOP
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      5 days ago

      All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.

        • Pika@sh.itjust.works
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          5 days ago

          omg yes, I loved when games gave a replay stories or replay core concepts section of the menu, it’s not that hard to add but it lets you recap as well!

          • Doc_Crankenstein@slrpnk.netOP
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            5 days ago

            Feel like that used to be more common for games to have a “Movie/Cinematics” option in the “Extras” menus, treating cutscenes like unlockables, where you could go back and rewatch everything.

            Really disappointing that more games don’t do this. It’s not like it’s a hard thing to add to a game code wise. It’s just a menu to the mp4 files with a “yes/no” check against the save file for if the scene has been unlocked or not.

            • Björn@swg-empire.de
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              5 days ago

              It’s a sign of the times. When I was a kid the cutscenes were the reward for winning the game, or a portion of the game for those bigger games that could afford more than two cutscenes.

              But for my kids cutscenes are the boring things that keep you from playing.

  • Devial@discuss.online
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    4 days ago

    Games that don’t allow you to pause and skip cutscenes.

    I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

    Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

    If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

    • Soggy@lemmy.world
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      4 days ago

      I do not want to have to sit through every cutscenes I already know by heart.

      Forget it, there’s no way you’re taking Kairi’s heart!

    • demonsword@lemmy.world
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      4 days ago

      Games that don’t allow you to pause and skip cutscenes.

      This is the main reason I cannot replay Valkyrie Profile

  • CaptPretentious@lemmy.world
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    4 days ago

    Alright, I’ll limit it to just pet peeves.

    Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said. One game that I really liked how they did it was BG3. There’s a tutorial, but you can also turn it off on future runs. Worst tutorial I think I’ve ever seen was Xenoblade 2.

    Games (and really any consumable media) that just don’t know when to end. There are very few games I’ve completed, mostly because I get bored. The game overstayed it’s welcome and I’m done. The grind isn’t worth the final boss fight or whatever is at the end. Generally, it’s because games (especially RPGs) think grinding is a “fun” mechanic when it’s more of an imbalanced game. Take, for example, Expedition 33, not once in that game do you need to run around grinding levels. You can successfully go through the entire game, only going to each stage once. Fucking fantastic. But then you have games that just went too far with things. Some games, like Skyrim, CP2077, (especially) Hogwarts Legacy, I only know the ending to those games because other people beat them. Ex33 I got 52/55 achievements (just need to win the gestral games and find whatever record I missed). I beat that game entirely in 74 hours. My first run of BG3 (53/54 achievements, only missing the bard one, because I think it’s boring), first playthrough was maybe 120 hours (currently over 700 due to multiple playthroughs). Skyrim… 146 hours… 27/75 achievements. CP2077, 133 hours, 18/57 achievements. Hogwarts sits at 50 hours with 19/45 achievements (that game should be a 20-hour game at most).

    Games that don’t really respect your time. This one, Nintendo does a lot. Actually perfect example is Breath of the Wild. It’s a giant fuck off world that’s mostly empty, peppered largely with the same enemies throughout the whole thing. You have a weapon mechanic that encourages you NOT to fight (just get some good weapons and head off to exactly where you need to go). The cooking is bullshit, no recipe book, no making a bunch of something, a stupid cutscene every time. And the entire poop joke… like getting 20 for a poop joke would already be too much, but collecting 900 with (IIRC) no fucking way to track them… Or the fact that the way Nintendo expects you to get arrows is to grind out rupees to buy them. And the exploits used to get arrows or rupees quickly, in a single player game, they actively tried to patch out. That’s just one game, Nintendo does this on SO MANY GAMES, which actually pushed me to “fuck Nintendo” and I didn’t buy and won’t buy a Switch 2.

    Some games are combos of these. One game I really like, but I always hit a wall is Satisfactory. Once I get to trains/aluminum, it’s just not fun anymore for me. I work 40-80 hours a week (sometimes I work 5x12s and 8ish hours Sat/Sun)(only sometimes, usually closer to 50 hours a week)… so all the extra planning and time to making a factory… like I just don’t have the fucking time. Same thing with Dune Awakening. The first zone was the best. Getting your first Orni wasn’t too bad, but it was already starting to push it. Having to fucking pay taxes in a game… Oddly, it was about the time I was farming up aluminum, I quit that game too. Maybe I have a pet peeve with aluminum in video games…

    • ilinamorato@lemmy.world
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      4 days ago

      Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said.

      The ones I hate the most are the ones that meticulously teach you “press A to jump!” (Cool thanks, yeah, I’ve been playing video games since Super Mario Bros, I’m pretty good on the basics) but then you get out of the tutorial and play for an hour or two and realize that you’ve never once had to jump, but that complicated combo that they didn’t even allude to in the tutorial is for some reason the core game mechanic.

    • Doc_Crankenstein@slrpnk.netOP
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      4 days ago

      Games (and really any consumable media) that just don’t know when to end.

      Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.

      Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.

      It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.

      Edit: I should have finished reading before I posted this. Now I look dumb for jumping the gun

      • CaptPretentious@lemmy.world
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        4 days ago

        Actually, what you said unlocked a memory. Though I don’t know if it falls in line with the Gameranx video (I’ll have to go watch that) or your sentiment. But the ‘Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.’ immediately made me think of the first Shadow of Mordor game. It was a great game, undone by a QTE final boss.

        But yeah, so many of these games just don’t go anywhere. To your point, the live service games. It’s not 100% with what I intended, but I feel it ends up in the same area… I’m spending all these hours… what am I accomplishing? What’s the point of all of this? It’s just endless padding with endless travel time, side quests, and anything that requires you to wait real time for the quest to progress. Dailies in WoW, were my WoW killer. Some people saw it as “easy gold”; I saw it as non-content meant to drive daily engagement but not actually accomplish anything in the game. It’s all just padding for extra “engagement” or to make a game seem bigger than it is (or should be).

        I’ll break down some of the issues I had with the games I listed for better context. And I’ll front this with, I know you don’t have to do side missions. It’s more like, you realise instead of giving you a tight, compact story that’s well crafted, they spent too much time padding it out so it appears to be a bigger game. CP2077, the main story is absolutely dwarfed by all the side content. The main quest line is like… ~35 missions? There are like 70+ “gigs” and the same for “side missions”. The main story is the thing you do the least. With missing mechanics, I can’t help but think it would have been more interesting if it were done in a more linear fashion like Deus Ex Human Revolution. Instead of a giant city that’s mostly empty boxes (the buildings aren’t buildings) and padded out with side quests. Skyrim, the thing that killed it for me, was just how pathetically easy it was to become the leader of the various groups/factions. It felt so unearned. I can only take being handed “wins” left and right because I’m the fucking chosen one… before it’s just dull. It was Medieval Idiocracy. I could have just started learning spells and they’re ready to give me the college because I’m the smartest person they’ve ever seen. Brawndo, it’s what Dragonborns crave. And Hogwarts, walking around the castle, was the best part. It felt magical and alive. Some of the puzzles were fun. But the classes were boring tutorial sections, and the main thing you do in the game is LEAVE Hogwarts to go do unspeakable things in non-descript burrows and dungeons scattered all over the place. That game has 15 main quests, 21 side quests. 95 Merlin Trials…

        The tl;dr: An easy way to look at it, CP2077, Hogwarts, and Expedition 33 have similar playtime for just the main quest (per howlongtobeat.com, ~26-28 hours). But how it feels to play the game is drastically different. One had a story to tell and a point to get to, and it does that. The others made a world with a whole bunch of other stuff to do.

  • thatradomguy@lemmy.world
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    5 days ago

    If the game supports voice chat in-game, then it is not ok to play background music while talking in-game. Just mute yourself and don’t make us listen. It’s the same as people walking around neighborhood and blasting their music from their phone as if they’re the only ones with ears.

  • pasdechance@jlai.lu
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    5 days ago
    • No quick restart options for arcade-style games like shmups
    • Games that end up being too easy once you unlock of figure out one mechanic or technique like dash-dodge or iframe rolling and now the entire game is just the same loop
    • Unskippable or long intros or cutscenes (I sold Guilty Gear Strive because of that eagle thing…)
    • The spam garbage ripoffs on the Nintendo eShop that shouldn’t be there
    • Code in a box
    • When DLC characters are visible on character select even if you didn’t buy them (looking at those 10 greyed-out characters on SF6 are so annoying)
  • chunes@lemmy.world
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    5 days ago

    Wresting control away every time I take ten steps for some stupid exposition. Just leave me the fuck alone. Damn. I want to explore and discover stuff by, you know, playing the game.

    This is why Final Fantasy is my favorite game in the series.

    • mic_check_one_two@lemmy.dbzer0.com
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      5 days ago

      Far Cry 5 was the fucking worst with this. Every single thing you did added to a sort of “story progress” bar. And when it filled, you were forcibly dragged away to do a story mission. They literally sleep-darted you from off screen, and had you wake up at the start of the story mission. Like you couldn’t make a more comically overdone “get forced to do story mission” scenario if you tried.

      The devs said it was because they wanted to avoid that he Skyrim Syndrome, where players quickly forget about the main story in favor of all of the side content. But the implementation resulted in player agency taking a cudgel to the teeth every few hours.

  • BurgerBaron@piefed.social
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    4 days ago

    Live service games that start getting long in the tooth adding too much content.

    There’s plenty to hate on with Dead by Daylight, but I was at one point pretty good at it both killer and survivor. Eventually I started to feel there were too many perks and characters to keep track of and I lost interest.

    I felt the same about Team Fortress 2 when they started adding new weapons. That’s probably not a popular opinion but the initial updates tying weapon unlocks to achievements really soured me on the game, permanently. I stopped playing.

  • SaraTonin@lemmy.world
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    5 days ago

    I’ve got perhaps an unusual one - 99% of the time I play games with the music turned off. I just find it much more immersive and I enjoy, for example, not knowing that combat is about to start because the music’s just changed.

    There are plenty of games where you can’t turn the music off. I’m not a fan of that, but I get it. The devs want you to play their game in a certain way, and turning the music off isn’t part of that. No complaints.

    But then there are games which allow you to turn the music off, but all the rest of the sound has been made under the assumption that the music will be playing. The music often covers up a litany of jankiness like background sound effects not looping well. And sometimes the atmosphere sounds (say the drone of an engine in a spaceship) are also controlled by the music slider.

    So, if you’re going to give the option to turn the music off, make sure that the game still sounds good without the music.

    • Dvixen@lemmy.world
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      3 days ago

      I’m a muted game player as well. Music is the first thing I turn down to negligible, followed environmental sounds. If I can’t control those, buhbye all sounds.

      In the murder hobo games, I don’t really need to listen to that anyways.

    • Jarix@lemmy.world
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      5 days ago

      You should be useful in beta testing for sound simply because you prefer no music. That’s kind of neat

  • gcheliotis@lemmy.world
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    Excessive reliance on audio recordings and written text for storytelling / world building. Oh look another game where I’m alone in this world and I have to listen to a ton of audio recordings or collect snippets of text throughout the entire game to learn anything about this world and what happened to it!

    If anything, let it be audio, not text, I’m tired of reading through often very subpar writing, I just glaze over it. Better yet, have actual (skippable) voice actors read any text out loud. Ideally, weave all that info into the game’s main storyline or side quests, and have it communicated to the player via interesting NPCs. Also, use environmental storytelling more than info-dumps. Show, don’t tell.

    Text/in-world notes/memos/books and found audio recordings have a place but don’t let that be the main way of learning about the world or my place in it.

    I understand it’s also a budget issue, so I’ll cut indie games some slack.

    • Dvixen@lemmy.world
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      3 days ago

      I’d prefer text over audio, so long as I can skip the text when I am done reading. (Grr argh to the games that have both, but won’t let me skip because the NPC isn’t done speaking.)

      Being able to choose either as the primary information delivery would be fantastic.

      • gcheliotis@lemmy.world
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        3 days ago

        True, reading is faster. Narrating I find more pleasant, more engaging if done well. But that’s personal opinion. So having an option would be great. And yes to making dialogues or narration skippable. I think most games do that nowadays. To be honest, if I am really immersed and interested and the voice acting is top notch I may not skip at all. But that should be left to the player to decide.

    • Doc_Crankenstein@slrpnk.netOP
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      5 days ago

      I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.

      If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.

      • gcheliotis@lemmy.world
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        4 days ago

        Yeah I get it, but I like having the option of having a voice actor narrate the text to me rather than having to read everything. Especially as I mostly game on a TV that was not meant for reading.

            • Doc_Crankenstein@slrpnk.netOP
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              4 days ago

              Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.

              The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.

              So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.

              • gcheliotis@lemmy.world
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                3 days ago

                I see. Happens to me too that I lose focus while listening to an audio recording. But not to the extent you describe. Have always had difficulty separating voices from background noise though, like when a few people talk in parallel or when loud music is playing in the background. I don’t remember what that’s called, but I remember a long time ago reading that it’s a thing. Doesn’t affect my gaming much though if at all. Anyway I’m always interested in things having to do with auditory perception, thanks for sharing.

              • Dvixen@lemmy.world
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                3 days ago

                For me it’s too much sound input makes everything resemble the Peanuts adults talking.

                One person talking is ok, two people talking is harder, three is pure white noise.

                Drop music or environmental sounds on top of it and I can’t understand a damned thing.

                • Doc_Crankenstein@slrpnk.netOP
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                  3 days ago

                  That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.

                  For those with APD, even a single input is a struggle.

    • mrgoosmoos@lemmy.ca
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      5 days ago

      I like the way bioshock did it

      I like the way bioshock did a lot of things (1 & 2, anyways)

  • ThatWeirdGuy1001@lemmy.world
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    5 days ago

    The fact that games act like climbing doesn’t exist. You reach a path blocked by a small rock that any normally able bodied human could climb and it just pisses me off.

    Like Pokémon games with a rock you could easily just walk around but noooo you gotta travel to this other town to get a special item or learn a special skill to get around this thing you could easily climb over or walk around.

    • TheSambassador@lemmy.world
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      5 days ago

      It’s even worse in VR games. As much as I love Half Life Alyx, there were certain barriers that are literally just a pile of rubble or a chain link fence.

  • StayDoomed@lemmy.world
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    5 days ago

    Too many games are “survival” games now which really means they will make you do a bunch of chores to get to the sub par shooter or adventure game the chores gate you from. No, I don’t want to chop wood and get rope or whatever for the 50th game that never innovates on any of these mechanics to get to the “good part”

    Also lots of fun games seem to be ruined because they are battle royales.

    • bricklove@midwest.social
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      5 days ago

      Survival mechanics only work when the elements are the main antagonist like in Cataclysm: Dark Days Ahead (the zombies are just obstacles blocking my path to the fridge)

      • bryndos@fedia.io
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        5 days ago

        in old dos games “boss key” was usually ctrl+b or ESC

        I never understood the point until I grew up a bit.

    • Ashu@lemmy.zip
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      5 days ago

      Alaternatively, PUBG lets you quit to desktop from the in-game pause menu, and I’ve hit it accidentally so many times.

      • Doc_Crankenstein@slrpnk.netOP
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        5 days ago

        *flashbacks to The Forest pause menu having the exit game button in the same place as the back button*

        So many times I backed out of settings by double clicking and accidentally closed the entire game and thus the multiplayer lobby I was hosting

    • artyom@piefed.social
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      5 days ago

      Honestly this is my favorite feature of the Steam Deck and SteamOS. I can (and do) even shut down the entire PC in the middle of a game.

  • Macaroni_ninja@lemmy.world
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    5 days ago
    1. When rebinding the keys, the game wont let me save the changes unless everything has something assigned.

    2. During character creation the lightning on the model is completely different what you will see in game and I end up with an ugly character (Dragon’s Dogma, Saints Row 3 remaster, etc.)

  • Björn@swg-empire.de
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    5 days ago

    OP, you would love the Steam Deck, or in a few months the Steam Machine. Or any other PC with Steam for that matter. With Steam Input you can rebind the controls of even the most stubborn game.

    • Doc_Crankenstein@slrpnk.netOP
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      5 days ago

      Unfortunately, I have a PC but can’t use it cause of circumstances which don’t allow me space to set it up.

      I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.

      • CriticalMiss@lemmy.world
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        5 days ago

        Well, a Steam Machine might be perfect for your usecase then, it’s small so you can replace your console and enjoy it, as well as Steam Input.

        • Doc_Crankenstein@slrpnk.netOP
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          5 days ago

          Money. Disabled unemployed. Very limited funds that are pretty much keeping me fed and the occasional $5-$10 game on sale if I treat myself.

          Steam Machines are just gonna be priced like a regular computer and still needs a setup. If I’m playing PC I’m using my mouse and keyboard. I much prefer it over a controller with my fingers how they are.

    • mrgoosmoos@lemmy.ca
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      5 days ago

      oh, hey, you haven’t launched this game in a year

      please download and install the new launcher. please login to the new launcher. your login does not work, please go to the website to reactivate your account. you must restart your system to reset the launcher login screen. please wait a full minute for the launcher to finish loading. please wait thirty seconds for us to process your login credentials. please wait fifteen seconds for us to begin the process of launching the game.